Auteursarchief: Marcel Schmitz

The 2 B PhD concept Research plan

Hi Judith, hi Professor Beurskens,

Dear Judith, dear Professor. I told several stories about the other to both of you, so you might know each other a little bit. I will be using the blog environment Judith and I share to keep my followers updated on my research which is going to make me a PhD. After a long search within Zuyd University, I finally have found some ground to stand on and I have ‘started’ from the first of September with my Research.

Correction: I have started with writing my Research plan. The target of 1-1-2014 is set to start the ‘real’ research, so my plan has to be done and accorded by then. You both know that I want to be as open as I can and therefor not afraid to learn from my mistakes and to share these experiences with the world. I see this Research opportunity as a training and the world as my training ground. So to other readers, feel free to give feedback, suggestions and your help. And I shall be trying to give some insights in a Dutch Research to become a PhD within my working environment of Zuyd University of Applied Science and the research environments of Professor Sandra Beurskens at both Zuyd University of Applied Science and Maastricht University.

So here are my first steps on a concept Research plan. The references that I have used at the moment are purely so that a reader can get a better viewpoint on the several issues. They are not scientific references yet.

With kind regards,

Marcel

      

The problem

In the Netherlands (as in other European and North American countries) society is relocating responsibilities from the national government through local governments[1] towards communities and individuals.[2]  This shift in responsibility and current economics en demographics in these regions leave us with a challenge: doing more with less or other resources.

In the field of care and cure of the chronical ill this in effect means more pressure on the patient and his or hers direct environment.  Patients and their social environment have more responsibilities and self-control, but also need to invest more time, energy and money in the process of getting better or adapting to their situation. The empowerment of the patient and the community he or she lives in is a must if we want to keep a high standard of living for patients and their families.

The opportunities

There is a resource, which can be used for our challenge to do more with less or other resources in health care. The gamers! We see that in the same societies there is a big amount of online gameplay[3] and an increase in usage of social media and portable technologies like smart phones, tablets and mini-pc’s. The potential of the gameplaying part of our world, the potential of connectivity through social media and the growth of adaptation of technology gives us some great opportunities to conquer our challenge.

The challenge already begun

The usage of gaming in the domain of health care (of the chronic ill) isn’t new. Since game consoles like the Wii, the X-Box Kinect and the Playstation made exercise games and hardware commercially available, the rise of usage of these games into health care and cure programs increased.[4] Health care takers over the world are convinced that by improving the fun factor into the health program that this will be beneficial to the effort a patient puts into the program.

Most of these games and subsequent health programs are in a setting between therapist/docter and one or several patients which are engaged in a commercially available game. The therapist uses observation, manages the goals and engages patients into the game.

Our main problem is that we want to increase the quality of the health process with less or other resources and therefore we want to increase the involvement of the patient, the relatives and community around the patient.

Let’s research SuperBetter and Elise

SuperBetter[5]  is a online game for patients coping with a broad range of problems. In the words of the development team SuperBetterLabs: “SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.”[6]

The basis of the game is to improve four types of resilience: Mental, Emotional, Physical and Social.[7] You can improve on these resilience types by learning how to set goals and achieving them.[8] Through Social Media your social environment can be involved in this game.[9]

The ideas that are uses within SuperBetter are more often used in Alternate Reality Games (ARG). In ARG’s, real life situations, real life challenges and real life tasks are presented in a playful way to achieve more or better involvement or just more fun.

Elise[10] is the current working name of an innovative project from Mediaan (an IT developer in the Netherlands). Elise tries to bring community based software so that local governments can cope with the challenges the national government has given them by moving responsibility. Elise is like an online and(!) offline marketplace where resources between individuals are traded. Resources can be goods but more often are actions like cutting the grass or driving someone to the mall. Besides an online marketplace there will be a person in the community who is like a community builder or market manager and he or she will be physically available in that community.

If the people, the communities, but also the local commercial companies are really involved in using Elise and using each other’s resources, then Elise has also great potential for our health care and cure quests for the chronic ill. Family centered care or community centered care[11] gets a lot of support at the moment. Researchers, governments and care companies are interested in tools and methods which will support the change from nationally organized care into community organized care. The combination of a game and a both online and offline social community which is connected to other communites-a-like has great potential for coping our challenges of: doing more with less or other resources (within the field of the chronic ill)

 

Research Question

It is still too early (for me) to formulate a great research question out of this all. But I can try to describe what I want to research.

  1. Does the representation of a patient, his social environment, his health caretakers[12], and his health process into a massive multiplayer role playing game improve the health care process of a patient with a chronic disease?

Questions that I hope to find answers on are:

  • Can we improve involvement/engagement of the social environment by making the health care process a game?
  • Can we improve effectiveness of communication between health caretakers and patient by making the health care process a game?
  • Can we improve the effort and energy that a patient puts into his health care process by making the health care process a game?
  • Can we improve the knowledge exchange between the patient and other patients, between the social environments of a patient with type of illness and between specialized health caretakers of one type of illness by making the health care process a game?
  • Can we do all this by using SuperBetter (or a slightly improved version) in a setting where the patient has a chronic illness? Or do we need a combination of ideas from SuperBetter and Elise to get a tool that enables community based and self-managed care.

[1] Reference to: “ De drie decentralisaties” zoals ze door de VNG genoemd worden

[2] Reference to:  Een van de wijkgerichte zorg projecten zoals ze nu door Gemeenten worden opgepakt

[3] This can be illustrated by research, starting point: Reality is Broken

[4] Reference to: Scoping Review of Exergames

[6] In a personal (Dutch) blog: https://2bejammed.org/2013/07/07/superbetter-de-online-resilience-bouwer/ SuperBetter is explained. This blog is supported by video explanations by Jane McGonigal in English.

[7] In a personal (Dutch) blog: https://2bejammed.org/2013/07/19/superbetter-reloaded-stap-1/ and the resiliences are explained and supported by video explanations by Jane McGonigal in English.

[8] In a personal (Dutch) blog: https://2bejammed.org/2013/07/24/superbetter-de-dagelijkse-stap-3-power-ups-1-bad-guy-3-quests/ the goalsetting and questing is explained. The explanation is supported by video explanation by Jane McGonigal in English

[9] In a personal (Dutch) blog:https://2bejammed.org/2013/07/23/superbetter-stap-2-getting-started/ the Allies ares explained. The explanation is supported by video explanation by Jane McGonigal in English

[10] Trademark of Mediaan (www.mediaan.nl)

[11] Reference to: the research of Barbara Piskur on Family centered care/cure and Ruth Dalemans on ‘Eigen Kracht’

[12] We are especially interested what is called in Dutch: “Eerste lijns hulp”. Your local doctor, physical therapist, etc.

Meer stress, graag!

Ha Judith,

TEDx was geweldig. Ik zal zeker je samenvatting teruglezen om van daaruit andere mensen te inspireren. En het is ook de bedoeling dat ik/we met nog een aantal projecten in aanraking komen door (mee) te doen.

Het mooie aan TED is dat ze inspireren vanuit verschillende werkvelden. Eigenlijk was de woensdag in week 1 van een nieuw collegejaar een totaal verkeerde timing, maar een inspiration-boost is altijd welkom. Het levert alleen wat extra stress op: bij mijn collega’s die vakken van me moesten overnemen (thanks) en ook bij mezelf omdat zo’n eerste week/blok al overvol is. Stress alert!

Maar das juist goed 😉 Met stress moet je omgaan, althans volgens Kelly McGonigal (noem het mijn TED toetje van deze week)

Enjoy!

Groet Marcel

 

Martin Luther King a real American Hero

Ha Judith,

M.L.K. is een dergelijke leider dat hij nog een aantal filmpjes verdient in een poging om het gevoel over te brengen. Mijn fictieve Amerikaanse inspirerende president als eerste:

Maar toch ook een plekje voor een van mijn ‘running songs’ op dit moment. Dus een motiverend liedje over/voor een motiverend man:

En dan had jij al de motiverende dubbelslag met U2 en Pride, maar U2 heeft nog meer met MLK gedaan, namelijk het lied MLK zelf:

Power to the people, laat ons blijven dromen, laat ons blijven lopen.

Groet Marcel

Laat ons dat crowdfunden eens ervaren

Ha Judith,

Er over praten is een ding. Maar het ‘ervaren’ is toch iets anders. Ik wilde een blog schrijven over crowdfunding tools. Ik had al een aantal lijstjes bekeken van verschillende tools die je kon gebruiken en heb zelfs hier een daar (geprobeerd) een project mee te funden. Maar eigenlijk moet je het geheel beleven om ook te zien hoe de tools werken. Je weet ideeen zat maar te weinig tijd (lees geld) om alles uitgewerkt te krijgen. So why not try it?!

De komende tijd ga ik drie ideeen posten op drie verschillende crowdfunding sites. Nee, het is geen wetenschappelijk onderzoek, aangezien het verschillende ideeen zijn op verschillende sites en dat daarmee het exacte vergelijk tussen de verschillende tools lasting is. Maar het zal me zeker inzicht geven in hoe de sites werken en wellicht ook of de systematiek werkt. De sites die ik uitgekozen heb zijn:

kickstarter

gofundme

rockethub

De keuze’s zijn arbitrair en ik ben in eerste instantie terecht gekomen op deze sites door een van de vele overzicht sites met betrekking tot sites/apps/tools. Maar deze drie geven op mijn eerste blik het beste de ruimte om de ideeen op neer te zetten. Maar goed we zullen zien, want het gaat juist om het ‘ervaren’ van het crowdfunding.

En de ideeen die ik denk te plaatsen hebben nog geen echte project titels, maar wellicht zeggen de werktitels jou wel al iets: Challenge2Learn, Inspiration the online deck/inspiration building game en the 2Connect2U (De combinatie tussen het Theme Park style krijgen van commentaar op hetgeen je voor je doelgroep doet en het activeren van je community Plusoneme of Zweinstein stijl). Maar over de ideeen natuurlijk later meer als ik ze online zet…

Laat ons dat crowdfunden eens ervaren!

Groet Marcel (2)

The Hard Part is the Fun Part (convocation speech)

Ha Judith,

Tja na zo’n vakantie moet je rustig beginnen met bloggen. Dus ik begin met een reblog van iemand anders. Natuurlijk van Jane!

Vrijdag 30 augustus doe ik een aantal keren een welkomswoord voor studenten ICT bij ons op Zuyd. Jane mocht dit doen voor 4000 studenten in Miami! En Jane zou Jane niet zijn als ze dit met een game zou ‘opluisteren’… De boodschap ga ik zeker herhalen en dat is de boodschap dat de komende vier jaar voor de studenten een ‘game’ gaan worden. Een infinite game!

Lees Jane’s Blog hierover. Beter kan ik het natuurlijk niet vertellen 😉

Groeten Marcel (1)

janemcgonigal's avataryou found me.

Flying planes Miami University 2013 convocation

On August 24, 2013, I spoke to the incoming freshman class at Miami University in Oxford, Ohio. To my great delight, my book Reality is Broken was chosen as the summer reading project, for all 4000 students. So I was happy to come speak to them in person — and even happier to design a special game for the occasion. Below is the text of my speech, which includes instructions for playing the game.

Please, if you are reading this, join in the game with us. Even if you’re not a member of any “Class of 2017”, you can surely imagine yourself four years from now, hopefully on the other side of some great obstacle or challenge that you are tackling now or hope to tackle soon. Imagine someone else, somewhere near you, is also facing a tough challenge — one they’ve chosen for themselves, like college, or a…

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