Auteursarchief: Marcel Schmitz
Research Ann Marie Roepke: SuperBetter on Depression
Hi Judith,
I would like to introduce Ann Marie Roepke to you. She is becoming an expert on clinical and positive psychology. She is working towards a PhD at Pennsylvania University in Philadelphia. I don’t know yet how far she is in her PhD project, but I do know that she has researched SuperBetter and that she is preparing an article on that topic. The fun part is that she is sharing the preliminary results on her blog.

She has researched a group of patients which have depressions and tried to find out if SuperBetter has a positive effect on the depression, on anxiety, on the growth of life satisfaction, social support and self-efficacy. Typical for healthcare but relatively new to me as an IT teacher are the several scales that are developed for measuring depression, anxiety, life satisfaction, social support and self-efficacy. The later is also interesting for your friend Chris Kockelkoren who is researching self-efficacy in a learning environment.
To my surprise she used two versions of SuperBetter: a version based on cognitive-behavioral therapy and positive psychotherapy and a version based on simple, easy, feelgood activities. I am wondering if the difference is made by using Powerpacks or not. As you know you can ‘load’ Powerpacks which have predefined quests, bad guys and powerups or you can make these elements on your own. Perhaps she will enlighten me some more on that part.
You understand Judith, as my blogging partner, that I was blunt enough to ask her for more information and perhaps some collaboration (because I am in the beginning of my quest).
The results seem to be promising but above all very interesting. I hope she will publish her article soon or is prepared to reach out across the globe for some collaboration 😉
I’ll keep you informed.
Marcel
Procrastineren is te beheren! Willpower!
Ha Judith,
In je blogpost: Leeragenda ter voorbereiding 1e SLB-gesprek #MLI heb je het over de chaos in je hoofd, de tijdsdruk waar je in zit doordat we samen naar de Verenigde Staten zijn geweest en de achterstand die je daardoor hebt opgelopen bij je studie. Uiteindelijk laat je zien aan het einde van je blog dat je aan het procrastineren (uitstellen) bent.
Grijns, daar heb ik nu nooit last van! *Proest*
Vroeger dacht ik dat ik zo veel verschillende dingen deed omdat ik zo gevarieerd mogelijk bezig wil zijn en veel wil leren van de mensen om me heen. Soms denk ik nu dat ik zo veel verschillende dingen doe, zodat ik makkelijker een aantal van die dingen kan uitstellen. De waarheid zal wel ergens in het midden liggen.
Uiteindelijk komt het neer op het feit dat ik een creatief, flexible, ‘van-allerlei-markten-thuis’ persoon ben en dat ik de rollen/taken ook op zoek die daar bij horen. En ja daar hoort ‘on the dark side’ chaos en uitstelgedrag blijkbaar bij. Net zoals jij de open networker bent die graag met, van en over mensen leert. En daar hoort vast ook uitstelgedrag bij met betrekking tot bepaalde onderdelen van je werk.
Maar we kunnen er iets aan doen!
Laat ons de cursus volgen, die besproken is in ‘The Willpower Instinct’. Een 10 delige cursus gegeven op Stanford, maar dus ook te volgen door het boek te volgen door Kelly McGonigal. De basis van deze cursus: Wilskracht is een spier en die kun je trainen! That’s it. Natuurlijk zit er in het boek een berg aan verwijzingen naar wetenschappelijk onderzoek en een grote hoeveelheid uitleg over alle stappen. Maar het staat ook vol met praktische oefeningen en suggesties.
Momenteel ben ik het starten van ‘de cursus’ aan het uitstellen, omdat ik geen maatje vind die hem met me mee wil doen. Grijns interesse?
Groet Marcel
Work in progress: The 2 B PhD concept Research plan
Dear Judith, dear Sandra, dear Huibert,
You didn’t give official feedback yet, but there are already some changes. These still are my first steps on a concept Research plan. The references that I have used at the moment are purely so that a reader can get a better viewpoint on the several issues. They are not scientific references yet.
In the last week four events have triggered an alternation of my research plan:
- In his introduction mail Huibert remarked that I still am searching for focus. True! I still am searching, but together with Sandra we are trying to discover if patients with chronic back pains or patients covered by the Onco@Zuyd group are a good group to do this kind of research on. More focus will (and has to follow)
- In the previous version a combination of SuperBetter and Elise is suggested. Perhaps choosing for one of them or perhaps even better choosing for the ideas and methodology behind them and searching for a own set up of a game will be more beneficial.
- Together with Marsha Bokhorst, our Librarian, I have searched for research on SuperBetter. I found a U Penn research: http://annmarieroepke.com/superbetter-positive-gaming/ and am waiting for more statistics on it, but along with it my colleague Miguel van de Laar pointed out something that is going to shift the research into a (slightly (?) different direction):
- Jane McGonigal and SuperBetter have gone different directions, and even worse the company behind SuperBetter has been disbanded. Intellectual property is for sale, and I already have bought a lotery ticket, because that will be the only way to buy it.
You understand that this second version is a little bit different of the first one. And after reading A Guide to Writing the Dissertation Literature Review from Justus J. Randolph of Walden University, there soon will be a third version,
With kind regards
Marcel
Concept Research Plan 0.2
The problem
In the Netherlands (as in other European and North American countries) society is relocating responsibilities from the national government through local governments[1] towards communities and individuals.[2] This shift in responsibility and current economics en demographics in these regions leave us with a challenge: doing more with less or other resources.
In the field of care and cure of the chronical ill this in effect means more pressure on the patient and his or hers direct environment. Patients and their social environment have more responsibilities and self-control, but also need to invest more time, energy and money in the process of getting better or adapting to their situation. The empowerment of the patient and the community he or she lives in is a must if we want to keep a high standard of living for patients and their families.
The opportunities
There is a resource, which can be used for our challenge to do more with less or other resources in health care. The gamers! We see that in the same societies there is a big amount of online gameplay[3] and an increase in usage of social media and portable technologies like smart phones, tablets and mini-pc’s. The potential of the gameplaying part of our world, the potential of connectivity through social media and the growth of adaptation of technology gives us some great opportunities to conquer our challenge.
The challenge already begun
The usage of gaming in the domain of health care (of the chronic ill) isn’t new. Since game consoles like the Wii, the X-Box Kinect and the Playstation made exercise games and hardware commercially available, the rise of usage of these games into health care and cure programs increased.[4] Health care takers over the world are convinced that by improving the fun factor into the health program that this will be beneficial to the effort a patient puts into the program.
Most of these games and subsequent health programs are in a setting between therapist/docter and one or several patients which are engaged in a commercially available game. The therapist uses observation, manages the goals and engages patients into the game.
Our main problem is that we want to increase the quality of the health process with less or other resources and therefore we want to increase the involvement of the patient, the relatives and community around the patient.
Let’s research massive multiplayer role playing alternate reality games
Computer games like World of Warcraft are so called MMORPG: Massive Multiplayer Online Role Playing Games. In these type of games the player is challenged in a realm with all kind of roles, races, professions, guilds and groups. Social connections empower players in the quests they encounter and some quests can only be solved in groups with several multi functional players. Research on efficacy and empowerment in such games has been done.
One of the first steps to translate this empowerment from games into the real world are made by the Lydians, at least thats what Jane McGonigal states in ‘Reality is Broken’. As a game developer she researched game principles used in real world settings. So a real world proces made into a game. This is called an ARG, alternate reality game. She has worked on a multiplayer ARG to improve the health process called SuperBetter. SuperBetter[5] is a online game for patients coping with a broad range of problems. In the words of the development team SuperBetterLabs: “SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.”[6] The basis of the game is to improve four types of resilience: Mental, Emotional, Physical and Social.[7] You can improve on these resilience types by learning how to set goals and achieving them.[8] Through Social Media your social environment can be involved in this game.[9]
Family centered care or community centered care[11] gets a lot of support at the moment. Researchers, governments and care companies are interested in tools and methods which will support the change from nationally organized care into community organized care. The combination of a game and a both online and offline social community which is connected to other communites-a-like has great potential for coping our challenges of: doing more with less or other resources (within the field of the chronic ill) Creating a game where the social environment of the patient is more engaged in the health process of that patient will improve efficacy of that patient and empowerment of that patient (and its social environment).
Research Question
It is still too early (for me) to formulate a great research question out of this all. But I can try to describe what I want to research:
Questions that I hope to find answers on are:
- Can we improve involvement/engagement of the social environment by making the health care process a game?
- Can we improve effectiveness of communication between health caretakers and patient by making the health care process a game?
- Can we improve the effort and energy that a patient puts into his health care process by making the health care process a game?
- Can we improve the knowledge exchange between the patient and other patients, between the social environments of a patient with type of illness and between specialized health caretakers of one type of illness by making the health care process a game?
- Can we do all this by using a MMRPARG in a setting where the patient has a chronic illness? Or do we need a combination of ideas from SuperBetter and Elise to get a tool that enables community based and self-managed care.
No formulation for the main research question yet!
[1] Reference to: “ De drie decentralisaties” zoals ze door de VNG genoemd worden
[2] Reference to: Een van de wijkgerichte zorg projecten zoals ze nu door Gemeenten worden opgepakt
[3] This can be illustrated by research, starting point: Reality is Broken
[4] Reference to: Scoping Review of Exergames
[6] In a personal (Dutch) blog: https://2bejammed.org/2013/07/07/superbetter-de-online-resilience-bouwer/ SuperBetter is explained. This blog is supported by video explanations by Jane McGonigal in English. Reference to the U Penn research on SuperBetter ( A Randomized Controlled Trial: The Effects of SuperBetter on Depression) should be made.
[7] In a personal (Dutch) blog: https://2bejammed.org/2013/07/19/superbetter-reloaded-stap-1/ and the resiliences are explained and supported by video explanations by Jane McGonigal in English.
[8] In a personal (Dutch) blog: https://2bejammed.org/2013/07/24/superbetter-de-dagelijkse-stap-3-power-ups-1-bad-guy-3-quests/ the goalsetting and questing is explained. The explanation is supported by video explanation by Jane McGonigal in English
[9] In a personal (Dutch) blog:https://2bejammed.org/2013/07/23/superbetter-stap-2-getting-started/ the Allies ares explained. The explanation is supported by video explanation by Jane McGonigal in English
[10] Trademark of Mediaan (www.mediaan.nl)
[11] Reference to: the research of Barbara Piskur on Family centered care/cure and Ruth Dalemans on ‘Eigen Kracht’
[12] We are especially interested what is called in Dutch: “Eerste lijns hulp”. Your local doctor, physical therapist, etc.
11 reasons to be on my team!
Sometimes you have to reach for the stars
Dear Jane, dear Kelly, dear Judith
This blog is an attempt to get you on my PhD team.
Jane I need you as an expert in Game Psychology. Kelly I need you as an expert in Health Psychology. Judith I need you as an expert on Social Media (but as we share this blog, you are already on my team ;)). My PhD supervising Professor will be Professor Dr. Sandra Beurskens (Maastricht University/Zuyd University of Applied Science) and she is, like you are, a great inspiration.
But what have I offer to you? Well anything is negotiable 😉 but what I can offer before our negotiations start is:
- I want to research: gaming psychology, health psychology and the combination of those worlds (like in Superbetter) as you both (Jane and Kelly) are ‘founding sisters’ of this game, perhaps further research on in would be convincing
- In the Dutch system of becoming an PhD, you supposed to publish approximately 4 articles in several Journals. The supervising professor and supervising experts will be named as co-writers 🙂
- Improving your Stress levels by letting you take care of someone you don’t really now yet is good! (At least there is some fuzz about that?)
- Jane’s Rules number 9 applies: Have more fun with strangers!
- If after you have (both! wow!) answered several of my tweets don’t see me as a stranger anymore then: Jane’s Rules number 7 applies: Participate wholeheartedly whenever, wherever you can.
- This will be a process of approx. three to four years, while I am working as a Senior Lecturer at Zuyd University. During that time I will be trying to create several Games for our education. (For instance we have created a game called DigiCoach the Game, where young teachers (K12) play a game in which they are taught to cope with technology in their classroom).
- You will receive the first accounts of Inspiration the online deck building game, where you have your own cards and action called: Twinspiration.
- I am a Nike+ runner, have a dog named Koda (courtesy of Disney), I am training my willpower and ‘preach’ from your books (The Willpower Instinct and Reality is Broken)
- It will be a great opportunity to visit the Netherlands in a few years (at the end of my quest) and you will have a personal guide, lodging place and some fancy restaurants trips 😉
- My research will involve trying to cope the problem of a society that shifts responsibility from national government towards communities and individuals and tries to combine (techniques from) SuperBetter and Elise (see the first concept of my plan here: https://2bejammed.org/2013/09/15/the-2-b-phd-concept-research-plan/) So Jane’s Rules number 11 applies: Contribute to a sustainable engagement economy.
- I will owe you a poem.
There are more than 11 reasons, but those won’t be clear until you know me better 😉 I am visiting the Educause conference in October (Jane will be key-noting there) and I am available to give some coffee or even other bribing materials like chocolate 🙂 My colleague and our both partners are combining the conference with a trip through California (and your Universities or the SuperBetter Labs headquarters are not far from our trip route ;))
Please consider being on my team. I know that you haven’t got a lot of time, but this may be a great opportunity to combine your efforts on resilience research, on gaming and health psychology research and on community building through gaming research into a PhD research in the Netherlands. And perhaps I can become your inspiring connection to the south of the Netherlands.
Last Friday I used both of your quotes when I had the opportunity to wed a young couple! Your books, TED Talks did that! I hope that you both are willing to help me to translate your ideas into research and publications. Online, from a distance and perhaps when I am visiting the states. But in cooperation with each other. That, for me, will be a #12 (Epic win)
With kind regards
Marcel Schmitz
www.twitter.com/marcelschmitz (Yep one of the 1000 people both of you reply to – which is great!)


