Categorie archief: Jane’s Rules

In ‘Reality is Broken’ (Nederlands vertaald: Beter dan Echt) bespreekt Jane McGonigal een 14-tal regels waar in de wereld een probleem is en waar wellicht de manier van omgaan zoals dat in de gamewereld gebeurt oplossingen kan bieden. Het zijn er 14.

Winning games for change in 2024

Ha Judith,

Een kijkje in de toekomst: Jane heeft tijdens de Games 4 Change conferentie een presentatie gehouden over de ‘pricewinning games for change’ in het jaar 2024!

Groet Marcel

Discussie met Jane over haar onderzoeken

Ha Judith,

Deze discussie op University of California TV is al iets ouder, maar ik heb hem nog niet gezien. Het is een discussie met Jane over haar TED talk en haar boek en haar onderzoeken. Fijn luistermateriaal! Het is een uitgebreide versie op de TED talks en een grotere samenvatting van het boek 😉

Groet Marcel

Zuyd projects deserve to be kickstarted!

Beste Judith,

“Wellicht kunnen we een kickstarter-achtige constructie opzetten voor ons Centre of Innovations and Services.” (a.k.a. Proeftuin) zei Miguel van de Laar een aantal weken geleden tegen me. Briljant natuurlijk een crowdfunding systeem waarmee betrokkenen, de regio en wellicht zelfs wel studenten kunnen meebetalen en meegenieten van de innovaties waar studenten mee bezig zijn in onze proeftuin.

Ik weet dat je al eens van kickstarter gehoord hebt, maar om een beeld te geven, het filmpje hieronder is een samenvatting van 2013.  Dit is een filmpje waarop je ziet hoe ik snel door Kickstarter year 2013 loop. Op de site zelf zou je ook nog naar de ‘losse’ projecten kunnen klikken. Zeer inspirerend. Het CIS heeft momenteel de Oculus Rif t al en is daar al mee aan het werk.

Indrukwekkend he! Kijk het gaat me niet om dat soort bedragen en aantallen dat is niet reëel in een Zuyd setting, maar het gaat wel om het principe. Het kan gebruikt worden als een tool om een stukje funding mee te krijgen, maar het kan zeker ook gebruikt worden als tool om te laten zien wat je allemaal voor geweldige dingen doet en gedaan hebt als opleiding, maar zeker ook als student (en zelfs als docent). Tenslotte is het een platform waarbij je als ‘maker van het product’ getriggered wordt om na te denken over hoe je dat product in de markt zet en hoe je het verkoopt. Om nog maar te zwijgen over dat het leuk is om te zien dat je project gesteund wordt en dat het leuk is om projecten van Zuyd te funden.

Het idee is eenvoudig. Studenten en docenten presenteren hun product op de Zuyd crowdfunding site. En ik denk dan aan een Zuydbrede site waarop iedereen zijn projecten kan ‘showen’ en laten ‘funden’. Dit kan zijn:

  • een proeftuinproject ICT,
  • maar ook de operavoorstelling van iArts,
  • of een van de bijzondere onderzoeksprojecten van een van de lectoraten,
  • of de onderwijsverwijsvernieuwende wiskunde bijspijkermethode,
  • of het voorzien van tablets van de digicoach minor van Ankie van de Broek en Chris Kockelkoren,
  • of het informatievaardighedenspel van Jack Pleumeekers en de bibliotheekmensen,
  • of het plaatsen van de XBOX One als onderwijstool in het X-Lab van Irene Custers,
  • of het uitwerken van een van de concepts van de Battle of Concepts van Mark Bertrand,
  • of het wederopstarten van Candyworld bij CM/FM,
  • of het laten komen van Mark Lammers als spreker bij de International Week van IBC,
  • of het uitvoeren van een van de Web en Beyond minor projecten van Jos Maas,
  • of een onderdeel van het weblectures project,
  • of een van de Meetpunt projecten zoals de Virtual Reality Rehabilitation Room,
  • of de funding van een van de start up bedrijfjes waar Ludo Kockelkoren mee bezig is,

(De voorbeelden genoemd zijn allemaal voorbeelden van innovaties die hebben plaatsgevonden, nu plaatsvinden of die in hoofden van collega’s zit –en dus zeker nog gaan plaatsvinden ;)-)

Voorbeelden genoeg en ik doe veel van mijn 1500 collega’s en veel van de 15000 studenten onrecht aan omdat ik hun idee niet noem. Juist daarvoor zou zo’n site ook geweldig zijn. Het is een geweldig platform om jezelf en daarmee ons (Zuyd) naar binnen en buiten toe te profileren.

Judith, zou het niet subliem zijn als de Brian’s van Marketing en Communicatie, de Ralf’s van ICT, de Mark’s en Harry’s vanuit onze Sittardse economische hoek, de Richard’s en Miguel’s van ICT, de Sandra’s en Dominique’s van de lectoraten, de Jossen, Hansen en Dave’s vanuit het Maastrichtse, de Ankie en Marcellen vanuit de Nieuwste Pabo, de Anita’s en Ramon’s vanuit de innovatieve gezondheidszorg, maar ook de Ludo’s en Claudy’s die altijd met ondernemende en excellente studenten zijn bezig geweest gezamenlijk om een dergelijk platform zouden vragen.

Een Zuyd Crowdfunding site, waarop we onze innovatieve projecten en producties kunnen tonen en creatief kunnen laten funden. Met, voor en door studenten, maar zeker ook onze partners (in de regio). Wie durft te vragen? Wie durft te dragen? Het zou zo mooi passen en een aantal van onze vijf Zuyd beloftes vervullen. Ik droom nog even verder, maar hoop door een van onze collega’s of studenten wakker gemaakt te worden met de boodschap: Ja zullen we! Of Ja het is er!

Hopelijk daarover later meer.

Groet Marcel

In just 6 throws of the dice: Digicoach the Game

Hi Judith, (Hi Jane, I hope),

It only took 6 steps before they did it! Digicoach the Game has hit the jackpot!

Throw a six: Be inspired

Inspired by the games I played with my students since I took up teaching in 2007. Inspired by the TED talk of Jane McGonigal, inspired by her book “Reality is Broken”, inspired by lot of games played in education throughout the recent history of Zuyd University of Applied Science. I experimented with gaming in education a lot. But this always was within my own course, with my own students. I was inspired but surely not the only one to be inspired?

Throw a five: Do some inspiration

I knew Ankie van den Broek since several years. She is an educationalist working at the Teacher Training Institute at our Zuyd University of Applied Science. She is a true innovator! Searching for new stuff, trying new stuff, but not only within her own courses, she also is trying to convince her students, the teachers of the future (K12) that they should be more aware of technology, of innovating educational techniques and of involving other areas (like gaming) into their lessons. Talking to her is always great and it was easy to give some of my inspiration to her.

Throw a four: Not only talk but also try

Ankie has a ‘minor’ (10 weeks part-time course) which is called Digicoach. The aim of the minor is to teach the students what 21th century skills are, what innovation is, to show them around in social media and new technologies and to train them how to coach their peers in their future workfield. An inspiring minor with far too less participants. Young students at the Teacher Training Institute aren’t fully aware of the future potential of this minor.

Ankie and I decided that gamification and serious gaming should be part of her course. So I gave a few lectures, I showed the TED talk of Jane and got the students awake and aware of the potential of gaming as an educational tool. We even had a game-day were two teams of students competed against each other in imagining building the most inspiring educational game with the help of Tablets or mobile phones. The winning teams product would be developed by a group of Software Engineering students. [It is off topic now, but a demo of Game On to Play Out was built, by our Software Engineering students. I will talk about it in an other blog]

Students found it a great experience, but the actual result was approximately a year after the students finished their course and because of busy working schedules only one of the ‘great minds’ behind the product was actually at the presentation of the demo.

Throw a three: Take the next step

In the next run, a bigger game was presented to the students. Half of the tasks which they had to perform during the course were presented in a game called SoMeGa or SΩ (The Social Media Game) I have even written about that Game in English: https://2bejammed.org/2011/11/21/first-playtest-somega-has-started/ It was great to play. The students had several roles and they had to use Social Media to communicate about tasks they had to execute. But there also was some roleplaying going on. Some of them had to ‘pretend’ to be a student from another institute just to create more buzz online on their blogs, twitters and facebookpages. We experienced that the quests were fun, but that we, as game leaders, couldn’t keep up with the inspired students, because of our other tasks we had to do. This decreased the speed of occurring new quests or new scores too much and the students lost interest in the game.

Throw a two: Learn from  your mistakes and make some new mistakes in stead. Immerse yourselves.

In the next run of Digicoach we made the entire minor a game.

‘Digicoach the game’ let’s you experience the power of new media, techonology enhancement and knowledge sharing within your workdomain. First started as a game within the world of the Teacher Training Institute now intended to broaden the workdomain.

In 30 quests students are inspired to build up and share their new found knowledge about technology enhancement and new media in their workfield. There are 10 individual quests, 10 quests where a team of students is a pseudo consultancy company, and 10 quests on a network on one of technology enhancement or new media topics.

Points can be scored on: technology, communication, creativity, special and ‘regular’ questpoints. Players are playing in 2 teams with different partners (company and network) and for themselves in individual quests. The ultimate challenge is a small conference where everyone is involved and experts from the workfield are invited.

In our run in the fall of 2012 we experienced that student involvement is very high. These students participate while executing an internship at local schools. Every second week they have to participate in our course where the game is played. Students can score points on several elements (creativity, technology, communication, special and ‘questlists’). For each quest we communicate when you score points on the different elements. In our fall 2012 run we experienced that these way of scoring was too much to handle for the gamemasters (teachers) that had to assess the students. With 3 teachers we didn’t had the time to view all material we asked for in the quests. Second mistake was that there were too much different attributes to get points on per quest. The feedback system was too complex to fill in and too complex represented to have a great view as a player where you are ranked.

Great bonus of the game was the final day where students inspired their own teachers in the field of technology enhanced learning. Colleagues of Ankie, management of the Teachers Training Institute and other visitors were surprised and inspired by the students that presented great material in a miniature conference on Technology Enhanced Learning.

Throw a one: Let it go en enjoy how they finish it!

In the most recent run I had to let it go. But the run before I already had a great substitute which took my position with greatness; Chris Kockelkoren. He is a Software Engineering teacher which is an inventor, explorer, inspiratory and a Duracell Bunny (I’ll explain someday) He supported Ankie and adapted the quests, the scoring system so that it was easier to assess and that it was more fun to play, because the scoring system was more transparent.

They did great. Students appreciated the changes. The self-efficacy of the students was researched by Chris. Students were inspired and spend a lot of energy. I am convinced that they learned a lot. Because of the creativity of Ankie and Chris they had a great final day (theme; airport) which was used as an internal study day for the colleagues of Ankie. Management and teachers were impressed, both by the content and also by the cosmetics. They were that impressed that the miniature conference is going to be repeated 2 times in the next months (both for the entire workfield in the south of the Netherlands and for a special occasion).

And I am proud that Ankie and Chris got second prize of most inspiring, innovating course of the year from our partner institute Fontys University of Applied Science. *Snif*… Six times we threw the dice. From 6 to 1 and from being inspired, to do the inspiring, into seeing how that inspiration spreads out! Just by one throw of the dice at a time and some great people like you, Ankie, Chris and Jane!

Thanks to you all.

Marcel Schmitz

11 reasons to be on my team!

Sometimes you have to reach for the stars

Dear Jane, dear Kelly, dear Judith

This blog is an attempt to get you on my PhD team.

Jane I need you as an expert in Game Psychology. Kelly I need you as an expert in Health Psychology. Judith I need you as an expert on Social Media (but as we share this blog, you are already on my team ;)). My PhD supervising Professor will be Professor Dr. Sandra Beurskens (Maastricht University/Zuyd University of Applied Science)  and she is, like you are, a great inspiration.

But what have I offer to you? Well anything is negotiable 😉 but what I can offer before our negotiations start is:

  1. I want to research: gaming psychology, health psychology and the combination of those worlds (like in Superbetter) as you both (Jane and Kelly) are ‘founding sisters’ of this game, perhaps further research on in would be convincing
  2. In the Dutch system of becoming an PhD, you supposed to publish approximately 4 articles in several Journals. The supervising professor and supervising experts will be named as co-writers 🙂
  3. Improving your Stress levels by letting you take care of someone you don’t really now yet is good! (At least there is some fuzz about that?)
  4. Jane’s Rules number 9 applies: Have more fun with strangers!
  5. If after you have (both! wow!) answered several of my tweets don’t see me as a stranger anymore then: Jane’s Rules number 7 applies: Participate wholeheartedly whenever, wherever you can.
  6. This will be a process of approx. three to four years, while I am working as a Senior Lecturer at Zuyd University. During that time I will be trying to create several Games for our education. (For instance we have created a game called DigiCoach the Game, where young teachers (K12) play a game in which they are taught to cope with technology in their classroom).
  7. You will receive the first accounts of Inspiration the online deck building game, where you have your own cards and action called: Twinspiration.
  8. I am a Nike+ runner, have a dog named Koda (courtesy of Disney), I am training my willpower and ‘preach’ from your books (The Willpower Instinct and Reality is Broken)
  9. It will be a great opportunity to visit the Netherlands in a few years (at the end of my quest) and you will have a personal guide, lodging place and some fancy restaurants trips 😉
  10. My research will involve trying to cope the problem of a society that shifts responsibility from national government towards communities and individuals and tries to combine (techniques from) SuperBetter and Elise (see the first concept of my plan here: https://2bejammed.org/2013/09/15/the-2-b-phd-concept-research-plan/) So Jane’s Rules number 11 applies: Contribute to a sustainable engagement economy.
  11. I will owe you a poem.

There are more than 11 reasons, but those won’t be clear until you know me better 😉 I am visiting the Educause conference in October (Jane will be key-noting there) and I am available to give some coffee or even other bribing materials like chocolate 🙂 My colleague and our both partners are combining the conference with a trip through California (and your Universities or the SuperBetter Labs headquarters are not far from our trip route ;))

Please consider being on my team. I know that you haven’t got a lot of time, but this may be a great opportunity to combine your efforts on resilience research, on gaming and health psychology research and on community building through gaming research into a PhD research in the Netherlands. And perhaps I can become your inspiring connection to the south of the Netherlands.

Last Friday I used both of your quotes when I had the opportunity to wed a young couple! Your books, TED Talks did that! I hope that you both are willing to help me to translate your ideas into research and publications. Online, from a distance and perhaps when I am visiting the states. But in cooperation with each other. That, for me, will be a #12 (Epic win)

With kind regards

Marcel Schmitz

www.twitter.com/marcelschmitz (Yep one of the 1000 people both of you reply to – which is great!)

%d bloggers liken dit: