Categorie archief: Gaming

Gamification en gemotiveerd leren

Ha Marcel,

Dit filmpje van Microsoft is bijna 1 jaar oud. Ik had m nog niet gezien. Jij?

Benieuwd hoe ver ze inmiddels zijn met de ontwikkeling. Gaming wordt zo wel erg magisch 🙂 Kan onderwijs met gaming ook zo magisch worden?

In mijn vorig blog had ik het over het onderwijsinnovatieblog: The Lecture Seat. Op dit blog las ik een bijdrage dat jou wel zal interesseren: Waarom gamification leidt tot gemotiveerde studenten. In de literatuurlijst stonden referenties die voor jouw promotie-onderzoek misschien ook wel interessant zijn 🙂 Ik herkende ook verwijzingen naar auteurs die ik in mijn paper over social learning ook gebruik zoals Illeris (How we Learn) en Hattie & Timperley over feedback.
Als je het hebt over motivatie komen natuurlijk Deci& Ryan ter sprake met hun Zelf-Determinatie Theorie (bekijk ook deze website over duurzame motivatie). Een medestudent van me schijft haar paper over beweeggedrag, ook zij bespreekt de motivatietheorie van Deci & Ryan. Bij leren of het sociaal is, bewegen, of revalideren met of zonder games is intrinsieke motivatie het belangrijkste. Leerprestaties verbeteren als men intrinsiek gemotiveerd is en dat ben je meer als de drie psychologische basisbehoefte autonomie, competentie en relationele verbondenheid gestimuleerd worden. Ik vermoed dat dit voor jouw onderzoek ook interessant is 🙂

Bij twee interessante verwijzingen in de literatuurlijst stond geen linkje. Die heb ik even voor je opgezocht:
Robbert van der Pluijm over gamification en gemotiveerd leren (beschikbaar via IT-Workz.nl)
Masterscriptie van Thomas van Doorn: De ethiek van gamification: een bemiddeling in ons leven

En net zoals ‘social learning’ eigenlijk niets nieuws zo is ‘gamen’ dat ook niet. Het is dat je met de huidige technologie online leeromgevingen (of een revalidatieproces) aantrekkelijker kunt maken. Oefenen en leren kan leuker worden en studenten en patiĂ«nten kunnen zo meer gemotiveerd raken. Met games werk je natuurlijk met badges en allerlei experience points. Dat is leuk voor even (extrinsieke motivatie), het uiteindelijke doel is om vaardigheden te verbeteren en dat kan je doen door het benutten van sociale relaties. En als je nu de balans hebt gevonden tussen uitdaging en vaardigheden dat zit je in een flow (check out het laatste gedeelte van mijn blog over Csikszentmihalyi, die het begrip ‘flow’ heeft geĂŻntroduceerd). En dat is dan weer magisch! 🙂

Groet,
Judith

Lessen informatievaardigheden met Sir Learnsalot

Hi!

Ik had je afgelopen zaterdag verteld over International Games Day @ Your Library. Ik las op het blog van Monique Schoutsen: Festina Lente een mooi voorbeeld van een Library Game.

Zoals Monique schrijft en jij al vaker gezegd hebt: “Het zoeken van informatie – al dan niet via de bibliotheek – heeft wel iets van een queeste en leent zich dus uitstekend voor learning by gaming”. Zij  attendeerde op het multimedia-ebook Only connect…, een publicatie van Innovative Libraries. Gratis te downloaden.

Only connect

Jij hebt het boek Let the Games Begin! in je bezit waarin vele spelelementen voor instructies informatievaardigheden beschreven staan. Deze Only Connect publicatie is, volgens Monique,  ook een inspirerende bron om op innovatieve manieren lessen in informatievaardigheden (bijvoorbeeld met behulp van storytelling) te verzorgen. Ik heb het nog niet bekeken. Ik geef het hierbij door als tip aan de werkgroep Informatievaardigheden van Zuyd Bibliotheek 🙂

De Innovative Libraries hebben een game ontwikkeld: The adventures of Sir Learnsalot. De held Learnsalot gaat met behulp van de magische bibliothecaris op zoek naar de heilige graal. De game is opgebouwd uit verschillende video’s met opdrachten. Je wordt uitgedaagd door het kijken van de video’s (You Tube) en het spel te spelen (via het blog) and become knight of the English Reading Room!  🙂

Game on!
Judith

International Games Day @ Your Library

gaminglibrary

Vandaag, zaterdag 16 november is het International Games Day @ Your Library! Wist je dat, Marcel?
Voor het 6e jaar op rij organiseren wereldwijd bibliotheken gezamenlijk spelletjes 🙂

Waarom? Dat is te lezen op de IloveLibraries.org

Basically, it’s just a date when a whole bunch of libraries all over the world agree to play games in a spirit of co-operation.

en

Libraries are about sharing culture and information, and games are a form of culture that you often have to share – you can’t experience them without another player! They’re also good for the brain, and foster important life skills like socialization, theory of mind and systems literacy…..And that means we need to foster the kind of smart engagement libraries support for games as well as books.

EduMS

Nadat we Jane McGonigal tijdens de Educause hadden gezien, stond je in vuur en vlam, het ene na het andere idee borrelde op. Zo erg zelfs dat je (voor hem ’s avonds laat) Jack Pleumeekers, de teamleider van Zuyd Bibliotheek belde om je idee te delen.

Jane vertelde ons over een spel dat ze speelde in de 100-jarige New York Public Library op 20 mei 2011: Find the Future. Toeval (?) is dat ik een paar maanden later in de NY Library rond liep en het programmaboekje mee heb genomen ;).

We hebben natuurlijk binnen Zuyd niet zo’n prachtige bibliotheek als de NY Library maar met jouw creativiteit en inzet van Zuyd Bibliotheek kan er iets heel moois ontstaan. Uiteraard wil ik wel deel van het spel uitmaken :). Volgend jaar misschien een ‘dot’ van Zuyd Bibliotheek op de landkaart van International Games Day @ Your Library?

Happy International Games Day! Te volgen via @igamesday en/of #IGD13 🙂
Judith

In just 6 throws of the dice: Digicoach the Game

Hi Judith, (Hi Jane, I hope),

It only took 6 steps before they did it! Digicoach the Game has hit the jackpot!

Throw a six: Be inspired

Inspired by the games I played with my students since I took up teaching in 2007. Inspired by the TED talk of Jane McGonigal, inspired by her book “Reality is Broken”, inspired by lot of games played in education throughout the recent history of Zuyd University of Applied Science. I experimented with gaming in education a lot. But this always was within my own course, with my own students. I was inspired but surely not the only one to be inspired?

Throw a five: Do some inspiration

I knew Ankie van den Broek since several years. She is an educationalist working at the Teacher Training Institute at our Zuyd University of Applied Science. She is a true innovator! Searching for new stuff, trying new stuff, but not only within her own courses, she also is trying to convince her students, the teachers of the future (K12) that they should be more aware of technology, of innovating educational techniques and of involving other areas (like gaming) into their lessons. Talking to her is always great and it was easy to give some of my inspiration to her.

Throw a four: Not only talk but also try

Ankie has a ‘minor’ (10 weeks part-time course) which is called Digicoach. The aim of the minor is to teach the students what 21th century skills are, what innovation is, to show them around in social media and new technologies and to train them how to coach their peers in their future workfield. An inspiring minor with far too less participants. Young students at the Teacher Training Institute aren’t fully aware of the future potential of this minor.

Ankie and I decided that gamification and serious gaming should be part of her course. So I gave a few lectures, I showed the TED talk of Jane and got the students awake and aware of the potential of gaming as an educational tool. We even had a game-day were two teams of students competed against each other in imagining building the most inspiring educational game with the help of Tablets or mobile phones. The winning teams product would be developed by a group of Software Engineering students. [It is off topic now, but a demo of Game On to Play Out was built, by our Software Engineering students. I will talk about it in an other blog]

Students found it a great experience, but the actual result was approximately a year after the students finished their course and because of busy working schedules only one of the ‘great minds’ behind the product was actually at the presentation of the demo.

Throw a three: Take the next step

In the next run, a bigger game was presented to the students. Half of the tasks which they had to perform during the course were presented in a game called SoMeGa or SΩ (The Social Media Game) I have even written about that Game in English: https://2bejammed.org/2011/11/21/first-playtest-somega-has-started/ It was great to play. The students had several roles and they had to use Social Media to communicate about tasks they had to execute. But there also was some roleplaying going on. Some of them had to ‘pretend’ to be a student from another institute just to create more buzz online on their blogs, twitters and facebookpages. We experienced that the quests were fun, but that we, as game leaders, couldn’t keep up with the inspired students, because of our other tasks we had to do. This decreased the speed of occurring new quests or new scores too much and the students lost interest in the game.

Throw a two: Learn from  your mistakes and make some new mistakes in stead. Immerse yourselves.

In the next run of Digicoach we made the entire minor a game.

‘Digicoach the game’ let’s you experience the power of new media, techonology enhancement and knowledge sharing within your workdomain. First started as a game within the world of the Teacher Training Institute now intended to broaden the workdomain.

In 30 quests students are inspired to build up and share their new found knowledge about technology enhancement and new media in their workfield. There are 10 individual quests, 10 quests where a team of students is a pseudo consultancy company, and 10 quests on a network on one of technology enhancement or new media topics.

Points can be scored on: technology, communication, creativity, special and ‘regular’ questpoints. Players are playing in 2 teams with different partners (company and network) and for themselves in individual quests. The ultimate challenge is a small conference where everyone is involved and experts from the workfield are invited.

In our run in the fall of 2012 we experienced that student involvement is very high. These students participate while executing an internship at local schools. Every second week they have to participate in our course where the game is played. Students can score points on several elements (creativity, technology, communication, special and ‘questlists’). For each quest we communicate when you score points on the different elements. In our fall 2012 run we experienced that these way of scoring was too much to handle for the gamemasters (teachers) that had to assess the students. With 3 teachers we didn’t had the time to view all material we asked for in the quests. Second mistake was that there were too much different attributes to get points on per quest. The feedback system was too complex to fill in and too complex represented to have a great view as a player where you are ranked.

Great bonus of the game was the final day where students inspired their own teachers in the field of technology enhanced learning. Colleagues of Ankie, management of the Teachers Training Institute and other visitors were surprised and inspired by the students that presented great material in a miniature conference on Technology Enhanced Learning.

Throw a one: Let it go en enjoy how they finish it!

In the most recent run I had to let it go. But the run before I already had a great substitute which took my position with greatness; Chris Kockelkoren. He is a Software Engineering teacher which is an inventor, explorer, inspiratory and a Duracell Bunny (I’ll explain someday) He supported Ankie and adapted the quests, the scoring system so that it was easier to assess and that it was more fun to play, because the scoring system was more transparent.

They did great. Students appreciated the changes. The self-efficacy of the students was researched by Chris. Students were inspired and spend a lot of energy. I am convinced that they learned a lot. Because of the creativity of Ankie and Chris they had a great final day (theme; airport) which was used as an internal study day for the colleagues of Ankie. Management and teachers were impressed, both by the content and also by the cosmetics. They were that impressed that the miniature conference is going to be repeated 2 times in the next months (both for the entire workfield in the south of the Netherlands and for a special occasion).

And I am proud that Ankie and Chris got second prize of most inspiring, innovating course of the year from our partner institute Fontys University of Applied Science. *Snif*… Six times we threw the dice. From 6 to 1 and from being inspired, to do the inspiring, into seeing how that inspiration spreads out! Just by one throw of the dice at a time and some great people like you, Ankie, Chris and Jane!

Thanks to you all.

Marcel Schmitz

Life is a game! (video)

Ha Marcel, via een tweet van Lisanne (ontmoet tijdens TEDxEutropolis) zag ik onderstaande video. Een must see 🙂

Fijne dag!
Groet,
judith