Categorie archief: English Jam

One throw of the dice at a time – Digicoach the Game

Hi Judith,

It only took 6 steps before they did it! Digicoach the Game has hit the jackpot!

 

Throw a six: Be inspired

Inspired by the games I played with my students since I took up teaching in 2007. Inspired by the TED talk of Jane McGonigal, inspired by her book “Reality is Broken”, inspired by lot of games played in education throughout the recent history of Zuyd University of Applied Science. I experimented with gaming in education a lot. But this always was within my own course, with my own students. I was inspired but surely not the only one to be inspired?

 

Throw a five: Do some inspiration

I knew Ankie van den Broek since several years. She is an educationalist working at the Teacher Training Institute at our Zuyd University of Applied Science. She is a true innovator! Searching for new stuff, trying new stuff, but not only within her own courses, she also is trying to convince her students, the teachers of the future (K12) that they should be more aware of technology, of innovating educational techniques and of involving other areas (like gaming) into their lessons. Talking to her is always great and it was easy to give some of my inspiration to her.

 

Throw a four: Not only talk but also try

Ankie has a ‘minor’ (10 weeks part-time course) which is called Digicoach. The aim of the minor is to teach the students what 21th century skills are, what innovation is, to show them around in social media and new technologies and to train them how to coach their peers in their future workfield. An inspiring minor with far too less participants. Young students at the Teacher Training Institute aren’t fully aware of the future potential of this minor.

Ankie and I decided that gamification and serious gaming should be part of her course. So I gave a few lectures, I showed the TED talk of Jane and got the students awake and aware of the potential of gaming as an educational tool. We even had a game-day were two teams of students competed against each other in imagining building the most inspiring educational game with the help of Tablets or mobile phones. The winning teams product would be developed by a group of Software Engineering students. [It is off topic now, but a demo of Game On to Play Out was built, by our Software Engineering students. I will talk about it in an other blog]

Students found it a great experience, but the actual result was approximately a year after the students finished their course and because of busy working schedules only one of the ‘great minds’ behind the product was actually at the presentation of the demo.

 

Throw a three: Take the next step

In the next run, a bigger game was presented to the students. Half of the tasks which they had to perform during the course were presented in a game called SoMeGa or SΩ (The Social Media Game) I have even written about that Game in English: https://2bejammed.org/2011/11/21/first-playtest-somega-has-started/ It was great to play. The students had several roles and they had to use Social Media to communicate about tasks they had to execute. But there also was some roleplaying going on. Some of them had to ‘pretend’ to be a student from another institute just to create more buzz online on their blogs, twitters and facebookpages. We experienced that the quests were fun, but that we, as game leaders, couldn’t keep up with the inspired students, because of our other tasks we had to do. This decreased the speed of occurring new quests or new scores too much and the students lost interest in the game.

 

Throw a two: Learn from  your mistakes and make some new mistakes in stead. Immerse yourselves.

In the next run of Digicoach we made the entire minor a game.

‘Digicoach the game’ let’s you experience the power of new media, techonology enhancement and knowledge sharing within your workdomain. First started as a game within the world of the Teacher Training Institute now intended to broaden the workdomain.

In 30 quests students are inspired to build up and share their new found knowledge about technology enhancement and new media in their workfield. There are 10 individual quests, 10 quests where a team of students is a pseudo consultancy company, and 10 quests on a network on one of technology enhancement or new media topics.

Points can be scored on: technology, communication, creativity, special and ‘regular’ questpoints. Players are playing in 2 teams with different partners (company and network) and for themselves in individual quests. The ultimate challenge is a small conference where everyone is involved and experts from the workfield are invited.

In our run in the fall of 2012 we experienced that student involvement is very high. These students participate while executing an internship at local schools. Every second week they have to participate in our course where the game is played. Students can score points on several elements (creativity, technology, communication, special and ‘questlists’). For each quest we communicate when you score points on the different elements. In our fall 2012 run we experienced that these way of scoring was too much to handle for the gamemasters (teachers) that had to assess the students. With 3 teachers we didn’t had the time to view all material we asked for in the quests. Second mistake was that there were too much different attributes to get points on per quest. The feedback system was too complex to fill in and too complex represented to have a great view as a player where you are ranked.

Great bonus of the game was the final day where students inspired their own teachers in the field of technology enhanced learning. Colleagues of Ankie, management of the Teachers Training Institute and other visitors were surprised and inspired by the students that presented great material in a miniature conference on Technology Enhanced Learning.

 

Throw a one: Let it go en enjoy how they finish it!

In the most recent run I had to let it go. But the run before I already had a great substitute which took my position with greatness; Chris Kockelkoren. He is a Software Engineering teacher which is an inventor, explorer, inspiratory and a Duracell Bunny (I’ll explain someday) He supported Ankie and adapted the quests, the scoring system so that it was easier to assess and that it was more fun to play, because the scoring system was more transparent.

They did great. Students appreciated the changes. The self-efficacy of the students was researched by Chris. Students were inspired and spend a lot of energy. I am convinced that they learned a lot. Because of the creativity of Ankie and Chris they had a great final day (theme; airport) which was used as an internal study day for the colleagues of Ankie. Management and teachers were impressed, both by the content and also by the cosmetics. They were that impressed that the miniature conference is going to be repeated 2 times in the next months (both for the entire workfield in the south of the Netherlands and for a special occasion).

And I am proud that Ankie and Chris got second prize of most inspiring, innovating course of the year from our partner institute Fontys University of Applied Science. *Snif*… Six times we threw the dice. From 6 to 1 and from being inspired, to do the inspiring, into seeing how that inspiration spreads out! Just by one throw of the dice at a time and some great people like you, Ankie, Chris and Jane!

Thanks to you all.

Marcel Schmitz

 

 

Dale Stephens on Hacking your Education

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Hi Judith,

The last keynote today, from Dale whonis a 20ish entrepreneur who is going to tell us about that college isn’t preparing students for real life. He is the owner of UnCollege.org. Like dr. Chuck he is on a quest teying to create a teachers community but not specially to get a degree, more to find out what you want to do and learn in the process doing that.

Dale stopped going to school and did unschooling. This is not homeschooling, this is not sitting at home viewing online MIT lectures. Unschooling is going out meeting people and learning together. He did a lot of things: political campaigns, participating in startups, building a library and then some more experiences. As College/University was a goal, Dale was dissapointed by the system when he got there. Out of frustration a friend suggested to start his own College. After dropping out, he did, the UnCollege. The UnCollege should provide you with things that you know from College, it isn’t only colleges that have beer, girls or guys, champagne or knowledge.

Dale gives us insight in the college debts problems in the States, which is crawling upon The Netherlands as well. Studentdebt will not go away like mortgage debt if you go bancrupt.
Dale asks the question: Why can’t he go to Starbucks to learn. Dr. Chuck showed half an hour ago that he went to starbucks with his MOOC to teach! Dale meet Dr. Chuck! Is this a or the revolution? Or are Dale and Dr. Chuck inspiring speakers that live in the American dream, which perhaps is too far away for us Dutchies? I don’t know but please let me sleep and dream some more on it!

Being member of the community gets you as far or even further as College according to Dale. My question is: can’t we benefit from both worlds? Let’s at least try 😉
Are you joining me in our new institution, Oh no it isn’t an institution it will be a movement 😉 Judith?

Greetz Marcel Schmitz

P.S. Warning for Chris Kuijpers, you were right a couple of months ago. And I will pursue it!

18112012Judith: Blogs van Wilfred Rubens en Joel Bruijn & Video:

Dr. Chucks MOOC (third session at SURF onderwijsdagen 2012)

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Hi Judith,

After my first encounter with dr. Chuck, Charles Severance at Educause 2010 in Anaheim, I just wanted to see him again. This time his talk was on Massive Open Online Courseware (MOOC) which is not new, but in hype mode right now.

  1. First plus of a MOOC in a weblecture you see more of dr. Chuck and dr. Chucks sheets than in a large collegeroom. He can send more pixels to our eyeballs on a MOOC than in a classroom.
  2. Second plus, 45000+ students participated in his MOOC, it takes a long time to teach that many ppl in an ordinary classroom.
  3. Third plus, dr. Chuck reached all ages and all degrees, there was a wide range in participants.

Dr. Chuck explains that your MOOC should deliver to the people that want to put in a lot of effort, but also the people that want to do the light version. He tried to do that within his MOOC. He wanted to make the environment open and let the users be teachers. So in forums he engaged to the students that were helping othera, in stead of helping them himself. That is creating a learning environment! Dr. Chuck owns the universe and used crowd sourcing for making better examples, better content, content in the context and language of the students. The calling to create the Teach the Teachers as we do in Zuyd gets an world level with a MOOC.

Dr. Chuck did some investigation on cheating on the final exam. Great graphs on the results ‘grin’, but he found out the messaging, mailing, chatroom cheating of the test. In this form there were only 20 of 5000 cheating.

Where is this goimg in the future?
Coursera is great at the moment, but at the moment you need someone that lets you teach on closed source tools like Coursera. Closed source means slow innovation. Open Educational Resources is a little bit out of sight and often in just one context.
Charles Severance still is on track with his Teach the Teachers community. His battle is against whomever is against The Teachers Community. Sakai, Blackboard, … you fill in the dots…. Let’s join his fight!
He let’s us see the EPUB 3.0 specs, which is within the core of the e-books for iBooks from Apple, but also usable in Readium, an open source reader. This will spread out as molecules. Dr. Chuck is checking out publishing tools for the EPUB 3.0 specs, perhaps he will make one 😉
Credits go to Stanford for the efforts and investments around MOOCs. Class2Go is the tool behind, open source and available.

Dr. Chuck thinks that in the future every faculty has two or three MOOCs, strategic ones, but not everything. Thinking has to be done on the what and the how.
Dr. Chuck uses Coursera for his class, let’s try it, Judith! Please? Let’s learn together.

Greetz Marcel

P.S. Thanks to Willem for letting me make the picture

[18112012Judith: Ook Wilfred Rubens heeft over deze presentatie geblogd en de presentatie is nog te bekijken!]

MACESS E-Learning

Hi Judith,

As you know I had the opportunity to speak to a group of MACESS students (Master Social Work) about Learning in the 21th Century. In two sessions I addressed the following issues. I hope that I have made the students curious enough to search for more. And I hope that they were able to build up an (online) community on their topic.

Greetz Marcel

Woensdag 18-1-2012

The world is enhanced (Ignite)

http://igniteshow.com/videos/flash-mob-gone-very-very-wrong

Technology is enhanced (2009 – SixthSense)

http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html

Enhanced Learning brings change in education and change in learning

– Ken Robertson Changing Education Paradigm http://www.youtube.com/watch?v=zDZFcDGpL4U

We discussed these movies and the implications on the social work field, on learning within the social work field and learning in general.

Donderdag 19-1-2012

Little children and technology

http://www.youtube.com/watch?v=aXV-yaFmQNk

Learning is being enhanced. Where to go to keep up? Technology Enhanced Learning. Educause

http://www.youtube.com/watch?v=DHUufQm_gdA

http://wp.nmc.org/horizon2011/

– One Year or Less: Electronic Books (3) http://youtu.be/LV-RvzXGH2Y

– One Year or Less: Mobiles (0)

– Two to Three Years: Augmented Reality (0) http://youtu.be/Mk1xjbA-ISE

– Two to Three Years: Game-Based Learning (1)

– Four to Five Years: Gesture-Based Computing (0)

– Four to Five Years: Learning Analytics (0)

Tool: How to implement enhancement in your teams (TPACK)

TPACK Discuss filmpje http://youtu.be/I2sD3K3daq8

http://www.tpck.org/

Kennis is macht, delen is machtiger, co-creatie is de kracht (zie ook: https://2bejammed.org/2010/05/16/broeden/) boek We Think / Charles Leadbeater http://youtu.be/qiP79vYsfbo

What will the future bring us? Discussion

– Step from information to knowledge now is being made. Difference between Information and Knowledge

– Not only connecting the information, but also connecting the context, the association and delivering in your knowledge intensified way (personalised)

Serious Gaming

http://www.youtube.com/watch?v=dE1DuBesGYM

http://www.youtube.com/watch?v=ZztLac0Q1EI

– Made each other a little bit more Curious: https://2bejammed.org/2012/01/12/watch-this-video/

Films not watched during class:

– Tom Suarez http://www.youtube.com/watch?v=na7-Bnb_Ot8

– Social Media in Education http://www.youtube.com/watch?v=3zKdPOHhNfY

Rethinking education http://youtu.be/5Xb5spS8pmE  van Educause

of Social Learning http://youtu.be/B4MYa-cWJA8

-Open and Multiuser http://www.slideshare.net/michaelkowalczyk/learning-in-times-of-abundance-the-snowflake-effect-1886416 (slideshare English)

First playtest #Somega has started

Hi Judith,

As you have noticed. We have recently started play testing the Social Media Game: SΩ (pronounced: somega). Last friday students of the Minor Digicoach presented by my colleague Ankie van den Broek have engaged in this new game that we (yes including you) are developing together. The purpose of the game is getting a lot of xp in the field of social media by using the tools available. Students are challenged to use the media on the topic: ‘digital coach’.

I am, as the students, very excited on this for us new way of learning. I hope that I can maintain the level of enthousiasm the students showed after the first meeting. The next 10 weeks will answer that for us.

Students get the opportunity to play with three types of quests. The first two types I have introduced friday. It are ‘normal’ missions which are open and for everyone to know. In the first mission (Cards below but written in Dutch) students have to get accounts in several social media. As you have seen I managed to create a logo:  SΩ (somega – social media game) corny huh. Ankie (the teacher from the School of Education) called it: A high level of Big Bang terminology. Other ‘normal’ missions will be get peers to connect, or get experts on your field to connect. And those kind of missions.

The real fun (I think) will be in the secret missions. You understand I cannot really go into the content of those missions as the students just have received their first secret missions. But for example (this one is not used -yet ;)-) a secret mission could be: Get the most retweets in the next two weeks. You’ll understand we have made them more spicy than that. At least some of them 😉

The third kind of missions are achievements. For instance the first one that reaches a set amount of followers will receive a price for achieving that level of followers.

In the first weekend 3 of the 5 participating students have been very active and 2 have already posted their first blog post. I hope we (the gamemaster, Ankie, you (?) and me) can buff their energy, experience en commitment to the project.

It was a good start. Now we have to see how the next weeks will go. I will keep you posted on this topic.

Our colleague Frans has interviewed me on this topic (in Dutch) http://weblectures.blogspot.com/2011/11/social-media-game-als-onderdeel-minor.html

Game On!

Greetz Marcel