Categorie archief: English Jam

Making a trailer

Hi Judith,

Our colleague Chris Kuijpers already called me a traitor. He thinks I have crossed to the ‘dark side’. Well I don’t know yet 😉 He is talking about my Apple-ization or partly at least. After having used a Samsung mini and full size tablet I now am using a iPad-mini (retina) as you know. And our replacement for the Dell Windows Laptop was an iMac. So lot’s of new tools, apps and gadgets to use.

Fortunately I still have projects enough to test them on. DigiCoach the Game’s, Ankie van de Broek has asked me to think about a movietrailer as commercial for her game. I have shown her the trailes of Urgent Evoke and Find your Future:

<I>Urgent Evoke the trailer</I>

<I>Find your Future the trailer</I>

They inspired me in trying to get those games to Zuyd (still in progress). So I thought that perhaps an own trailer for the DigiCoach the Game would encourage students to choose the game to learn from. I have not the skills of Kiyash Monsef (@kiyash) who has made at least one of the trailers. But with no practice you won’t get them either! So I just tried.

I am not completely blank. I used Windows Movie Maker several times for short movies and intro’s for our youth carnival club (De Feesnaeskes). You can imagine characters called: Onneuzele Freddie and Professor Oi in the local grocery store, with neat subtitles and the theme music of ‘Shaft’. Windows Music Maker is perfect for such easy, small movie projects. I can imagine making a trailer with it soon, but I didn’t choose the obvious road.

I used de Apple tool iMovie. The trailer templates triggered me and we had to act quickly because Ankie’s project has to be delivered soon. And as you know all the creative people always prefer Apple for such projects 😉 So I wanted to see why. As a n00b-Apple-user I easily found my way in the program. Oke, I have to admit that some simple Apple moves like command C and command V instead of the Ctrl-C and Ctrl-V still are not in my system yet and half of the time I miss the menu bar, but I am getting there. The fun part is the connection to my iTunes, to iPhoto. So there is a easy connection to be made to my music and my pictures. Making screenshots and getting them into iPhoto (also a standard iMac movement) I had to learn, but Google also is helping with the basic steps.

Problem was that the neat part also is the relatively closed part. You can easily make a trailer by filling in a template with a storyboard, basic information and the film or fotoclips that you want to add.

iMovieTrailer

Easy to use. You can even change the production company intro’s. So I made a Phoenix & De Nieuwste Pabo cooperation mini-intro and as you can guess I wanted to add the logo you made to it. That isn’t possible. At least not within the template. It took me a while to find out that when you have finished filling in the template you can convert it to a regular project, which you can alter as you want. Great! But helas, my energy tank was empty at the time I found out how I could do it. So maybe for the next trailer. Every course should have one 😉 Because they inspire (at least I hope mine does too). You can see him soon after we have changed some pictures and added some content Ankie wants to use.

Amateur creativity can be used to inspire and with a little help of some great tools and with a little inspiration from some great examples you can get started. You should try it! Perhaps a nice trailer for your paper?

Greetz Marcel

2014 Preview

Hi Judith,

At the start of 2014 a preview of what you can expect from me on 2bejammed. No new years resolutions ‘old style’ for me.this year.So I am not going to promise you that I am going to blog more regularly or going to try to write on a daily basis. But I am going to try to use the stuff I am going to research more on a daily basis and report to you and our readers here.

In other words: more quantify yourself (or myself), more reports on the use of gadgets (like my Nike Fuelband), more reports on Apps and tools for researchers and educators, more guestblogs on Social media, more gaming into real life quests. That’s a lot of more’s isn’t iT 😉

Well if they are going to be epic wins I don’t know, but I am going to tell you About the following quests (randomgeheugen ordered) I am going to undertake:

  • Urgent Evoke als a minor at Zuyd University
  • Can and Will Mooculus be use as a MOOC from others within a Zuyd Curriculum
  • How Social media can support the ‘accreditation’ procedure of the Faculty ICT
  • The MYO, an armband controller that has insight on a muscular level
  • The Nike+ Fuelband SE, can we talk to iT
  • Zuyd Innoveert project MOOC
  • The Game Based Learning Minor: DigiCoach the game
  • Find your Future at the Zuyd Library
  • DoITatZuyd the growth of the ICT community
  • Dragon app used to make a blog
  • And a lot of Things I forgot or don’t know yet 😉

A lot to write About in 2014 😉 And a lot of people to connect to in our quests.

Happy 2014

Marcel

Thank you for jamming with me

Thank you Judith!

2013 was a great year, with Some remarkable JAMs. We have met new friends, seen old ones and both took the challenge of learning more in an by institution organized setting.

It is not. hard to guess what my epic JAM was in 2013… but what was yours?

Tonight I will start a yearly multiplayer game called: oilballsbaking and we try to bake 18.000 balls in one night to provide our entire village with them. A great ending of 2013.

Will 2014 be our year? Let’s try to make a JAM our of it!

Holiday greetings,

Marcel

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SuperBetter described in Four working elements

Hi Judith,

You know that I am very interested in Social Health Games like SuperBetter. Or should I call it a MMARRG (Massive Multiplayer Alternate Reality Game). However you are aware about my interest and know that it probably will be the topic (or part of the topic) of my PhD research. In the first steps on my PhD quests I have to convince my teamplayers and mentors of SuperBetter being a tool that can be used in a health care environment and that it has some scientific background (and isn’t JUST a game).

I have posted several posts in Dutch (1, 2, 3 and 4) to describe SuperBetter and if you don’t want to reach Dutch, listen to Jane in the English Youtube movies. She explains it a lot better than I can :). I am also impressed by the Science part of the Secret Lab that they have included in SuperBetter.

SuperBetterSecretLabScience

But as you see, that is a lot of linking to research on the ‘elements’ on which SuperBetter is based. Combined with all the scientific links from Jane’s ‘Reality is Broken’ is a big bulk of scientific resources to view, examine en review. And I noticed that in discussions with Huibert and Sandra that I couldn’t state the working components within SuperBetter.

Off course: Goal setting is an obvious one. That is the first working element which is extracted instantly, even after a short introduction on SuperBetter from me. The special way of goal setting that is used in games to reach Epic goals and to broaden and build is especially promoted in SuperBetter. And ‘off course’ questing is used to set and reach those goals.

A second working element is: Social relationships and health. And in my case the influence of social relationships and the effort/energy that goes into the process of health (or even education). This seems at a first glance one of the minor researched topics and for me is one of the important ones.

The third working element is combined in one word: Positivity. Well it can’t get any closer to my desires how I want to research, work, teach and live. You can see that the developers have used a lot of influences from Positive Psychology into this game. Terms like: A positive explanatory style, positive body image, self acceptance, but also the 3:1 ratio (3 positive events can ‘wipe’ away 1 negative emotion) which are used with powerups and heroic narrating (used within the field of post traumatic growth) all fit in this element.

Willpower and how to train it (the field of Kelly McGonigal) is in my categorization the fourth working element described in the research vault of SuperBetter. Topics that are further explained and supported by research links are lazy exercise (physical influences the mind), accept and embrace stress (Physiology and Neurobiological) and the Power to Quit anything.

Resilience is like the fifth Beatle. It isn’t exactly a working element, more like a state of being. All of these working elements result in more or less resilience of some kind. It is part of the feedback mechanism of the game. You can see it as the commodity in which you are paid. So it is part of all four elements and therefore not a separate element that influences the player. Research on it is retrievable within all the separate elements.

Concluding in my categorization there are four working elements in SuperBetter: Goalsetting, Social Relationships, Positive Psychology, and Willpower which all result in better Mental, Emotional, Physical or Social Resilience, which can help a patient (Or perhaps student) in better coping his/her (health care process) tasks.

Now I hope that I have grasped the essence and that you understand it Judith.

With kind regards

Marcel

 

 

Research Ann Marie Roepke: SuperBetter on Depression

Hi Judith,

I would like to introduce Ann Marie Roepke to you. She is becoming an expert on clinical and positive psychology. She is working towards a PhD at Pennsylvania University in Philadelphia. I don’t know yet how far she is in her PhD project, but I do know that she has researched SuperBetter and that she is preparing an article on that topic. The fun part is that she is sharing the preliminary results on her blog.

PictureBulletinAnnMarieRoepke

She has researched a group of patients which have depressions and tried to find out if SuperBetter has a positive effect on the depression, on anxiety, on the growth of life satisfaction, social support and self-efficacy. Typical for healthcare but relatively new to me as an IT teacher are the several scales that are developed for measuring depression, anxiety, life satisfaction, social support and self-efficacy. The later is also interesting for your friend Chris Kockelkoren who is researching self-efficacy in a learning environment.

To my surprise she used two versions of SuperBetter: a version based on cognitive-behavioral therapy and positive psychotherapy and a version based on simple, easy, feelgood activities. I am wondering if the difference is made by using Powerpacks or not. As you know you can ‘load’ Powerpacks which have predefined quests, bad guys and powerups or you can make these elements on your own. Perhaps she will enlighten me some more on that part.

You understand Judith, as my blogging partner, that I was blunt enough to ask her for more information and perhaps some collaboration (because I am in the beginning of my quest).

The results seem to be promising but above all very interesting. I hope she will publish her article soon or is prepared to reach out across the globe for some collaboration 😉

I’ll keep you informed.

Marcel