Categorie archief: Research 2 Link

Mobile game Sea Hero Quest helps dementia research #gameforgood

Hi Marcel,

Gisteren ontving ik van mijn neefje in ‘d’nele familie’-app het berichtje “I helped dementia research by playing Sea Hero Quest. Join the quest to save the human brain at #gameforgood. Ik zou dit niet sturen als het spam was, zoek het ff op in de Playstore en lees het ff”. Getriggerd door de woorden playing en dementia ging ik op zoek in de Apple store (dat wel 😉 ) en googelde naar meer informatie.

In dit ontroerend filmpje laat de game story prachtig zien

Duik op de Sea Hero Quest website even onder om te de oproep te lezen om 2 minuten dit spel te spelen en zo onderzoekers te helpen in hun brain research naar Alzheimer. Of lees het bericht op de website van Alzheimer’s Research UK . Met enorme hoeveelheid data die het spelen van dit spel genereerd kunnen de onderzoekers  testen ontwikkelen om dementie in een vroeg stadium te diagnosticeren. Door iedereen te vragen een paar minuten door het 3D spel te navigeren help je ze hen blijkbaar enorm. Hoe het precies werkt weet ik niet, maar deze open source science steun ik van harte.

Available for Apple and Android phones and tablets, Sea Hero Quest is an innovative way of rising to our greatest medical challenge. Playing for just a couple of minutes provides what would normally take scientists hours to achieve in conventional study recruitment.
But you’ll want to play for more than a couple of minutes!

Jij speelt toch ook wel eventjes, hè? Het is zo nodig om meer over de ziekte Alzheimer en dementie te weten te komen.

Enne …. bedankt Floor voor je appje x

Lees meer via de BBC

Research Lise Worthen-Chaudhari: Clinical Trial of a Rehabilitation Game – SuperBetter

Good morning Judith,

I would like to introduce to you Lise Worthen-Chaudhari a research assistant professor of Ohio State University. She has recently (September 2013) started her research on SuperBetter. As a member of the Ohio State Universities Wexner Medical Center she is part of the Physical Medicine and Rehabilitation Department. One of the topics she works on is: Traumatic Brain Injury.



Sounds impressive doesn’t it 😉 It is! Especially because she has got the opportunity to conduct a research on SuperBetter. Her reseach is titled: Clinical Trial of a Rehabilitation Game – SuperBetter. In her research overview as printed on she describes that within the field of rehabilitation the patients are faced by life changing challenges on different types: behavioral, cognitive, emotional and physical. In order to help patients to make the transition from institutionalized care into self care, she hopes that multiplayer gaming paradigms can be utilized. She believes that research should be conducted on this field because:

  1. Games can bring the power of social networking (doing it together) and alternate reality (doing it in a more inspiring environment)
  2. Games can help in quantifying the performance of the rehabilitation process. She connects that towards clinical relevant documentation (caretaker oriented), but I also believe that the quantification of performance and the visualization of it can be an inspiration to the patient.
  3. Games are played a lot by our youth, and that clinics should be prepared on the big group of youngsters that have a lot of game experience and therefore can benefit from another approach. I believe that also the elderly are more and more embedded within gaming worlds.
  4. Games that are affordable are a good cost-effective alternative for current medical protocols.

She is going to research SuperBetter by getting a group of 15-25 year olds with concussion, mild traumatic brain or moderate brain injury to play the game for 6 weeks. Every week they play 10 minutes a day. All of the patients do need at least one 18+ support giver. I hope that she leaves the opportunity for patients to add more than one support giver, because in the keynote that Jane gave at the Educause, she stated that you should have at least 2 people around you that help you to make a real difference.

Her primary question is if playing the game is enhancing or hindering the community participation. The secondary question is the quality of life of both the patient and the supporter. This only is the first phase in a research that should eventually lead to a random clinical control trial. I can’t wait for (preliminary) results and publications.

I’ll keep you posted as soon as I hear/see something.

Greets Marcel

Research Ann Marie Roepke: SuperBetter on Depression

Hi Judith,

I would like to introduce Ann Marie Roepke to you. She is becoming an expert on clinical and positive psychology. She is working towards a PhD at Pennsylvania University in Philadelphia. I don’t know yet how far she is in her PhD project, but I do know that she has researched SuperBetter and that she is preparing an article on that topic. The fun part is that she is sharing the preliminary results on her blog.


She has researched a group of patients which have depressions and tried to find out if SuperBetter has a positive effect on the depression, on anxiety, on the growth of life satisfaction, social support and self-efficacy. Typical for healthcare but relatively new to me as an IT teacher are the several scales that are developed for measuring depression, anxiety, life satisfaction, social support and self-efficacy. The later is also interesting for your friend Chris Kockelkoren who is researching self-efficacy in a learning environment.

To my surprise she used two versions of SuperBetter: a version based on cognitive-behavioral therapy and positive psychotherapy and a version based on simple, easy, feelgood activities. I am wondering if the difference is made by using Powerpacks or not. As you know you can ‘load’ Powerpacks which have predefined quests, bad guys and powerups or you can make these elements on your own. Perhaps she will enlighten me some more on that part.

You understand Judith, as my blogging partner, that I was blunt enough to ask her for more information and perhaps some collaboration (because I am in the beginning of my quest).

The results seem to be promising but above all very interesting. I hope she will publish her article soon or is prepared to reach out across the globe for some collaboration 😉

I’ll keep you informed.


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