Zoekresultaten voor somega

First playtest #Somega has started

Hi Judith,

As you have noticed. We have recently started play testing the Social Media Game: SΩ (pronounced: somega). Last friday students of the Minor Digicoach presented by my colleague Ankie van den Broek have engaged in this new game that we (yes including you) are developing together. The purpose of the game is getting a lot of xp in the field of social media by using the tools available. Students are challenged to use the media on the topic: ‘digital coach’.

I am, as the students, very excited on this for us new way of learning. I hope that I can maintain the level of enthousiasm the students showed after the first meeting. The next 10 weeks will answer that for us.

Students get the opportunity to play with three types of quests. The first two types I have introduced friday. It are ‘normal’ missions which are open and for everyone to know. In the first mission (Cards below but written in Dutch) students have to get accounts in several social media. As you have seen I managed to create a logo:  SΩ (somega – social media game) corny huh. Ankie (the teacher from the School of Education) called it: A high level of Big Bang terminology. Other ‘normal’ missions will be get peers to connect, or get experts on your field to connect. And those kind of missions.

The real fun (I think) will be in the secret missions. You understand I cannot really go into the content of those missions as the students just have received their first secret missions. But for example (this one is not used -yet ;)-) a secret mission could be: Get the most retweets in the next two weeks. You’ll understand we have made them more spicy than that. At least some of them 😉

The third kind of missions are achievements. For instance the first one that reaches a set amount of followers will receive a price for achieving that level of followers.

In the first weekend 3 of the 5 participating students have been very active and 2 have already posted their first blog post. I hope we (the gamemaster, Ankie, you (?) and me) can buff their energy, experience en commitment to the project.

It was a good start. Now we have to see how the next weeks will go. I will keep you posted on this topic.

Our colleague Frans has interviewed me on this topic (in Dutch) http://weblectures.blogspot.com/2011/11/social-media-game-als-onderdeel-minor.html

Game On!

Greetz Marcel

 

 

 

 

Research: Collaborative Alternate Reality Gaming in Patient Care

Beste jury, beste bezoeker, beste Judith,

Van harte welkom op deze weblog, waarin ik samen met mijn collega Judith van Hooijdonk onze ervaringen op het gebied van innovatie en onderwijs deel. Deze post staat in het teken van mijn aanvraag voor de promotiebeurs voor leraren 2014.

Op dinsdag 10 juni heb ik daar onderstaande toelichting gegeven op mijn onderzoek:

Deze presentatie is met Layar verrijkt. Download de app en ga op zoek naar de knoppen en links voor extra informatie

 

Om juist in 8 minuten een onderzoek en een idee uit te leggen waar je de komende 5 jaren (minimaal) mee bezig gaat zijn, dat is erg lastig. In die 8 minuten (en 17 minuten ondervraging) kun je niet alle informatie kwijt die je wil geven. Je kunt er niet alle inspiratie delen die je in de afgelopen tijd gekregen hebt. Je kunt er niet vertellen over de moeilijkheden die je verwacht en hoe je denkt die aan te pakken. En je kunt niet uitwijden over de projecten die je rondom gaming in onderwijs al gedaan hebt en de lesson’s learned die je daarvan hebt meegenomen.

Wat is er niet aan bod gekomen? Een kort overzicht:

    • De ‘vaste’ lezer zal wel al zuchten, maar ik heb het niet of nauwelijks over Jane McGonigal kunnen hebben. Niet over haar inspirerende TED Talks. Niet over haar boek: “Reality is Broken” en al zeker niet over de ontmoeting die ik met haar gehad heb en het (twitter) contact over onderzoek rondom SuperBetter. Ik heb ook niet kunnen vertellen over de onderzoeken rondom SuperBetter die ik al aan het volgen ben van: Lise Worthen-Chaudari en Ann Marie Roepke.

IMG_5232

  • Ik heb niet genoeg kunnen vertellen over Games 4 Health Europe, over het congres in Boston rondom Games 4 Health waar ik volgende week naar toe mag. En over onze bezoeken aan de Educause en de Surf Onderwijsdagen, waarin we rondom het gebied van gaming in het … veel inspiratie op hebben gedaan.
  • Ik heb onvoldoende mijn trots kunnen tonen over mijn college docenten bij projecten als ‘minor de DigiCoach’ (Awardwinning!), Minor Web&Beyond, SoMeGa en andere ‘gaming’ onderwijsvormen die we gemaakt hebben. Hopelijk is het duidelijk geworden dat het maken van een game een kwestie is van vaak spelen, vaak herbouwen, veel met de ‘spelers’ praten en steeds weer opnieuw aan de spelmechanismes werken. Vooral de DigiCoach en Aan ‘m Game ze hebben me dat geleerd.
  • Ook de VRRROOM en ZuydRobotics is niet aan bod gekomen. Juist projecten waarin dat ik had kunnen laten zien dat je met de energie, inzet en de passie van studenten enorme stappen kunt maken. Stappen die vaak nog sneller gaan dan dat je zelf verwacht, maar dat het neer komt op het raken van de juiste snaar.
  • Om nog maar te zwijgen over… (grijns, ons gehele blog is wat dat betreft een verzameling van inspiratie en innovatie)

Niet dat ik de illusie heb dat de jury, de posts in deze blog kan meenemen in haar oordeel, maar ik denk wel dat het allemaal ondernemende professionals zijn die wellicht via deze blog weer op nieuwe ideeën en suggesties komen voor hun eigen werkveld. If so, mission accomplished!

Groet Marcel

 

Durf je het aan?

Ha Judith,

Goed dat je je roze bril op hebt! Dan kan ik je tenminste uitdagen ;). Na onze vorige Educause reis heb ik me namelijk voorgenomen om dit schooljaar iets op te pakken wat in de koelkast was gezet. En je weet ook dat ik in het kader van mijn promoveren keuze’s moet maken dus als ik het zelf moet doen, dan blijft dit ‘projectje’ nog even in de koelkast. Niet dat jij het rustig hebt 😉 of Chris Kockelkoren (die ook geschikt zou zijn voor dit project) maar toch.

Als social media expert (wat je bent) als 21th century skills expert (wat je bent) en als iemand die Tanya Joosten kent ben je zeer geschikt om een eventuele connective die ik leg verder uit te voeren. Kun je het al raden? Je hebt er zelf in je New Horizon 2014 post over gesproken: Social Media in Education zal binnen 1 tot 2 jaar opgepakt gaan worden in de meeste instellingen.

Kijk dat roept om actie! Durf je het aan? Niet dat ik helemaal niet ga helpen hoor, het gaat namelijk om SΩ (SoMeGa). Ik denk nog steeds dat het spelen en uitwerken van dit spel op international niveau (dus met Tanya Joosten) een ideale manier is om social media te gebruiken (en erover te laten leren) in het HBO.

2011-11-18-08-42-24

Wellicht een onderwerp voor een microproject voor je bij Zuyd Innoveert? Ik bedoel daar gaat het om persoonlijke ontwikkeling van de docent (dat ben je!) en juist in die international samenwerking kun je de oefenmeters maken.

Tja je had je roze bril op dus ik denk nu is mijn kans 😉 Als je nog even terug wil lezen dat kan hier. Maar het interview dat onze college Frans Roovers gemaakt heeft staat ook nog steeds online.

Groet Marcel 

In just 6 throws of the dice: Digicoach the Game

Hi Judith, (Hi Jane, I hope),

It only took 6 steps before they did it! Digicoach the Game has hit the jackpot!

Throw a six: Be inspired

Inspired by the games I played with my students since I took up teaching in 2007. Inspired by the TED talk of Jane McGonigal, inspired by her book “Reality is Broken”, inspired by lot of games played in education throughout the recent history of Zuyd University of Applied Science. I experimented with gaming in education a lot. But this always was within my own course, with my own students. I was inspired but surely not the only one to be inspired?

Throw a five: Do some inspiration

I knew Ankie van den Broek since several years. She is an educationalist working at the Teacher Training Institute at our Zuyd University of Applied Science. She is a true innovator! Searching for new stuff, trying new stuff, but not only within her own courses, she also is trying to convince her students, the teachers of the future (K12) that they should be more aware of technology, of innovating educational techniques and of involving other areas (like gaming) into their lessons. Talking to her is always great and it was easy to give some of my inspiration to her.

Throw a four: Not only talk but also try

Ankie has a ‘minor’ (10 weeks part-time course) which is called Digicoach. The aim of the minor is to teach the students what 21th century skills are, what innovation is, to show them around in social media and new technologies and to train them how to coach their peers in their future workfield. An inspiring minor with far too less participants. Young students at the Teacher Training Institute aren’t fully aware of the future potential of this minor.

Ankie and I decided that gamification and serious gaming should be part of her course. So I gave a few lectures, I showed the TED talk of Jane and got the students awake and aware of the potential of gaming as an educational tool. We even had a game-day were two teams of students competed against each other in imagining building the most inspiring educational game with the help of Tablets or mobile phones. The winning teams product would be developed by a group of Software Engineering students. [It is off topic now, but a demo of Game On to Play Out was built, by our Software Engineering students. I will talk about it in an other blog]

Students found it a great experience, but the actual result was approximately a year after the students finished their course and because of busy working schedules only one of the ‘great minds’ behind the product was actually at the presentation of the demo.

Throw a three: Take the next step

In the next run, a bigger game was presented to the students. Half of the tasks which they had to perform during the course were presented in a game called SoMeGa or SΩ (The Social Media Game) I have even written about that Game in English: https://2bejammed.org/2011/11/21/first-playtest-somega-has-started/ It was great to play. The students had several roles and they had to use Social Media to communicate about tasks they had to execute. But there also was some roleplaying going on. Some of them had to ‘pretend’ to be a student from another institute just to create more buzz online on their blogs, twitters and facebookpages. We experienced that the quests were fun, but that we, as game leaders, couldn’t keep up with the inspired students, because of our other tasks we had to do. This decreased the speed of occurring new quests or new scores too much and the students lost interest in the game.

Throw a two: Learn from  your mistakes and make some new mistakes in stead. Immerse yourselves.

In the next run of Digicoach we made the entire minor a game.

‘Digicoach the game’ let’s you experience the power of new media, techonology enhancement and knowledge sharing within your workdomain. First started as a game within the world of the Teacher Training Institute now intended to broaden the workdomain.

In 30 quests students are inspired to build up and share their new found knowledge about technology enhancement and new media in their workfield. There are 10 individual quests, 10 quests where a team of students is a pseudo consultancy company, and 10 quests on a network on one of technology enhancement or new media topics.

Points can be scored on: technology, communication, creativity, special and ‘regular’ questpoints. Players are playing in 2 teams with different partners (company and network) and for themselves in individual quests. The ultimate challenge is a small conference where everyone is involved and experts from the workfield are invited.

In our run in the fall of 2012 we experienced that student involvement is very high. These students participate while executing an internship at local schools. Every second week they have to participate in our course where the game is played. Students can score points on several elements (creativity, technology, communication, special and ‘questlists’). For each quest we communicate when you score points on the different elements. In our fall 2012 run we experienced that these way of scoring was too much to handle for the gamemasters (teachers) that had to assess the students. With 3 teachers we didn’t had the time to view all material we asked for in the quests. Second mistake was that there were too much different attributes to get points on per quest. The feedback system was too complex to fill in and too complex represented to have a great view as a player where you are ranked.

Great bonus of the game was the final day where students inspired their own teachers in the field of technology enhanced learning. Colleagues of Ankie, management of the Teachers Training Institute and other visitors were surprised and inspired by the students that presented great material in a miniature conference on Technology Enhanced Learning.

Throw a one: Let it go en enjoy how they finish it!

In the most recent run I had to let it go. But the run before I already had a great substitute which took my position with greatness; Chris Kockelkoren. He is a Software Engineering teacher which is an inventor, explorer, inspiratory and a Duracell Bunny (I’ll explain someday) He supported Ankie and adapted the quests, the scoring system so that it was easier to assess and that it was more fun to play, because the scoring system was more transparent.

They did great. Students appreciated the changes. The self-efficacy of the students was researched by Chris. Students were inspired and spend a lot of energy. I am convinced that they learned a lot. Because of the creativity of Ankie and Chris they had a great final day (theme; airport) which was used as an internal study day for the colleagues of Ankie. Management and teachers were impressed, both by the content and also by the cosmetics. They were that impressed that the miniature conference is going to be repeated 2 times in the next months (both for the entire workfield in the south of the Netherlands and for a special occasion).

And I am proud that Ankie and Chris got second prize of most inspiring, innovating course of the year from our partner institute Fontys University of Applied Science. *Snif*… Six times we threw the dice. From 6 to 1 and from being inspired, to do the inspiring, into seeing how that inspiration spreads out! Just by one throw of the dice at a time and some great people like you, Ankie, Chris and Jane!

Thanks to you all.

Marcel Schmitz

One throw of the dice at a time – Digicoach the Game

Hi Judith,

It only took 6 steps before they did it! Digicoach the Game has hit the jackpot!

 

Throw a six: Be inspired

Inspired by the games I played with my students since I took up teaching in 2007. Inspired by the TED talk of Jane McGonigal, inspired by her book “Reality is Broken”, inspired by lot of games played in education throughout the recent history of Zuyd University of Applied Science. I experimented with gaming in education a lot. But this always was within my own course, with my own students. I was inspired but surely not the only one to be inspired?

 

Throw a five: Do some inspiration

I knew Ankie van den Broek since several years. She is an educationalist working at the Teacher Training Institute at our Zuyd University of Applied Science. She is a true innovator! Searching for new stuff, trying new stuff, but not only within her own courses, she also is trying to convince her students, the teachers of the future (K12) that they should be more aware of technology, of innovating educational techniques and of involving other areas (like gaming) into their lessons. Talking to her is always great and it was easy to give some of my inspiration to her.

 

Throw a four: Not only talk but also try

Ankie has a ‘minor’ (10 weeks part-time course) which is called Digicoach. The aim of the minor is to teach the students what 21th century skills are, what innovation is, to show them around in social media and new technologies and to train them how to coach their peers in their future workfield. An inspiring minor with far too less participants. Young students at the Teacher Training Institute aren’t fully aware of the future potential of this minor.

Ankie and I decided that gamification and serious gaming should be part of her course. So I gave a few lectures, I showed the TED talk of Jane and got the students awake and aware of the potential of gaming as an educational tool. We even had a game-day were two teams of students competed against each other in imagining building the most inspiring educational game with the help of Tablets or mobile phones. The winning teams product would be developed by a group of Software Engineering students. [It is off topic now, but a demo of Game On to Play Out was built, by our Software Engineering students. I will talk about it in an other blog]

Students found it a great experience, but the actual result was approximately a year after the students finished their course and because of busy working schedules only one of the ‘great minds’ behind the product was actually at the presentation of the demo.

 

Throw a three: Take the next step

In the next run, a bigger game was presented to the students. Half of the tasks which they had to perform during the course were presented in a game called SoMeGa or SΩ (The Social Media Game) I have even written about that Game in English: https://2bejammed.org/2011/11/21/first-playtest-somega-has-started/ It was great to play. The students had several roles and they had to use Social Media to communicate about tasks they had to execute. But there also was some roleplaying going on. Some of them had to ‘pretend’ to be a student from another institute just to create more buzz online on their blogs, twitters and facebookpages. We experienced that the quests were fun, but that we, as game leaders, couldn’t keep up with the inspired students, because of our other tasks we had to do. This decreased the speed of occurring new quests or new scores too much and the students lost interest in the game.

 

Throw a two: Learn from  your mistakes and make some new mistakes in stead. Immerse yourselves.

In the next run of Digicoach we made the entire minor a game.

‘Digicoach the game’ let’s you experience the power of new media, techonology enhancement and knowledge sharing within your workdomain. First started as a game within the world of the Teacher Training Institute now intended to broaden the workdomain.

In 30 quests students are inspired to build up and share their new found knowledge about technology enhancement and new media in their workfield. There are 10 individual quests, 10 quests where a team of students is a pseudo consultancy company, and 10 quests on a network on one of technology enhancement or new media topics.

Points can be scored on: technology, communication, creativity, special and ‘regular’ questpoints. Players are playing in 2 teams with different partners (company and network) and for themselves in individual quests. The ultimate challenge is a small conference where everyone is involved and experts from the workfield are invited.

In our run in the fall of 2012 we experienced that student involvement is very high. These students participate while executing an internship at local schools. Every second week they have to participate in our course where the game is played. Students can score points on several elements (creativity, technology, communication, special and ‘questlists’). For each quest we communicate when you score points on the different elements. In our fall 2012 run we experienced that these way of scoring was too much to handle for the gamemasters (teachers) that had to assess the students. With 3 teachers we didn’t had the time to view all material we asked for in the quests. Second mistake was that there were too much different attributes to get points on per quest. The feedback system was too complex to fill in and too complex represented to have a great view as a player where you are ranked.

Great bonus of the game was the final day where students inspired their own teachers in the field of technology enhanced learning. Colleagues of Ankie, management of the Teachers Training Institute and other visitors were surprised and inspired by the students that presented great material in a miniature conference on Technology Enhanced Learning.

 

Throw a one: Let it go en enjoy how they finish it!

In the most recent run I had to let it go. But the run before I already had a great substitute which took my position with greatness; Chris Kockelkoren. He is a Software Engineering teacher which is an inventor, explorer, inspiratory and a Duracell Bunny (I’ll explain someday) He supported Ankie and adapted the quests, the scoring system so that it was easier to assess and that it was more fun to play, because the scoring system was more transparent.

They did great. Students appreciated the changes. The self-efficacy of the students was researched by Chris. Students were inspired and spend a lot of energy. I am convinced that they learned a lot. Because of the creativity of Ankie and Chris they had a great final day (theme; airport) which was used as an internal study day for the colleagues of Ankie. Management and teachers were impressed, both by the content and also by the cosmetics. They were that impressed that the miniature conference is going to be repeated 2 times in the next months (both for the entire workfield in the south of the Netherlands and for a special occasion).

And I am proud that Ankie and Chris got second prize of most inspiring, innovating course of the year from our partner institute Fontys University of Applied Science. *Snif*… Six times we threw the dice. From 6 to 1 and from being inspired, to do the inspiring, into seeing how that inspiration spreads out! Just by one throw of the dice at a time and some great people like you, Ankie, Chris and Jane!

Thanks to you all.

Marcel Schmitz

 

 

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